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Issue 3 Community Puzzles

Posted by Christine 
Issue 3 Community Puzzles
February 14, 2010 09:46PM
Once again, a brilliant selection of community puzzles this month, so just wanted to say thank you to all the contributors. They really bring even more variety to the magazine.

Fillominos is a puzzle I've seen before but never really had a go at. I enjoyed these as much as the puzzle L you sent in last month 'Lewis' - great fun and has inspired me to seek out some more.

The Klump puzzles were great - I thought they were going to be too easy at first but by the time I got to the third one I had revised my view - that last one took me several attempts.

I like slitherlink and masyu puzzles and so the Shotgun slitherlink were very appealing although I am still working on a couple of them.

Really enjoyed the mosaic (a tricky one for me, at least). I especially like the ABCD puzzles - I would love a whole page of those at some point. (Greedy I know!)
Re: Issue 3 Community Puzzles
February 14, 2010 11:24PM
A whole page of ABC puzzles is a great idea - I've been meaning to write some ABCs of my own for a long while. It's really not a million miles away from Sudoku, particularly if you consider the multiple gaps as a repeated digit Sudoku. So then you just have a variant where you either have the repeated element or the marked letter first in a row/column, in a broadly similar way to Outside Sudoku.

I know Dan at Clarity Media was very interested in how long it took to solve the Mosaic - we compared times already privately - so if anyone would like to post and say how long it took them then I'm sure he'd be fascinated to hear! There are quite a lot of 'tuning parameters' for difficulty, and this one apparently had a lot of unnecessary clues removed, making it harder than the average Conceptis version of the same, so it would be interesting to compare.

Fillomino is a great puzzle - puzzles two and particularly three in Sudoku Xtra issue 3 were pretty difficult, especially given their size. It's never achieved the success you'd expect of such a simple, effective, puzzle idea however - perhaps because once you get to a certain level of experience puzzles are mostly either too easy (since you know all the generally-used logic) or too hard (because essentially you have to experiment, or in other words guess!), with not much middle ground.
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