I'm glad you like the Tapas. I really enjoy this sort of area-shading puzzle, which reminds me a lot of Nurikabe. They're probably a little easier than some of my other puzzles because I'm not that familiar with them myself, so I don't yet have some really tough tactics to hide inside them.
On the basis of your comment above, however, I've made a giant Tapa for the cover of issue 16, which hopefully won't be too much harder!
Finding the starting place will probably be the trickiest part of the challenge.
For the Heyawakes I probably need to include some much easier ones.
The secret of the top puzzle is to bear in mind the "no more than 2 rooms in a row" restriction. If you mark the 0 in the middle as empty then consider the 2 to the left and the 1 to the right. There is something you can do here. You know that you can't run across these 3 rooms without a shaded area, so where must the shaded areas in the 2 and in the 1 be?
Is that helpful?!
In general if you have a 0 area then you MUST shade at least one of the two squares at either end of any row/column that crosses the room (this also applies to an empty stretch from one side to the other of a room). Sometimes this is enough to make progress. Other times, if there are touching rows/columns that this applies to, then you can often mark in that you know a shaded square must be "one of two" (one at each end of two parallel rows/columns), which can help allocate the total count to a room with a number in and let you mark other squares as definitely empty. Then those definitely empty squares can in turn help you solve elsewhere with similar logic, and so on. This technique, along with some relatively basic observations about what shaded squares can fit in a room without making any sealed-off areas, should be all you need to solve my puzzles.
Edited 3 time(s). Last edit at 06/30/2011 12:35AM by gareth.